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Backgammon is played on a board
marked with 24 points and divided into four segments, using 30 checkers
(15 for each player) and two standard dices (numbered from 1 to 6). The
objective of backgammon is to remove all your checkers from the board
before your opponent does. To learn how to set the checkers on the board
read how to Set up the backgammon board before proceeding to the rules of
how to play backgammon.
To start the game, each player throws a single die. This determines
both the player to go first and the numbers to be played. If equal numbers
come up, then both players roll again until they roll different numbers.
The player throwing the higher number now moves his checkers according to
the numbers showing on both dice. After the first roll, the players throw
two dice and alternate turns.
The roll of the dice indicates how many points, or pips, the player is to
move his checkers. The checkers are always moved forward, to a
lower-numbered point. The following rules apply:
A checker may be moved only to an open point, one that is not occupied by
two or more opposing checkers.
The numbers on the two dice constitute separate moves. For example, if a
player rolls 5 and 3, he may move one checker five spaces to an open point
and another checker three spaces to an open point, or he may move the one
checker a total of eight spaces to an open point, but only if the
intermediate point (either three or five spaces from the starting point)
is also open. @ifnottex @image{rulfig3} Figure 3. Two ways that White can
play a roll of 53.
A player who rolls doubles plays the numbers shown on the dice twice. A
roll of 6 and 6 means that the player has four sixes to use, and he may
move any combination of checkers he feels appropriate to complete this
requirement.
A player must use both numbers of a roll if this is legally possible (or
all four numbers of a double). When only one number can be played, the
player must play that number. Or if either number can be played but not
both, the player must play the larger one. When neither number can be
used, the player loses his turn. In the case of doubles, when all four
numbers cannot be played, the player must play as many numbers as he can. |
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